Struct GLColor
Source pub struct GLColorConvert { /* private fields */ }Expand description
GLColorConvert is an object that converts between color spaces and/or
formats using OpenGL Shaders.
A GLColorConvert can be created with new(), the
configuration negotiated with transform_caps() and the
conversion performed with gst_gl_color_convert_perform().
The glcolorconvertelement provides a GStreamer element that uses
GLColorConvert to convert between video formats and color spaces.
§Implements
gst::prelude::ObjectExt, [trait@glib::ObjectExt]
GLib type: GObject with reference counted clone semantics.
Implementations§
Source§impl GLColorConvert
 
impl GLColorConvert
Sourcepub fn new(context: &impl IsA<GLContext>) -> GLColorConvert
 
pub fn new(context: &impl IsA<GLContext>) -> GLColorConvert
Sourcepub fn swizzle_shader_string(context: &impl IsA<GLContext>) -> GString
 
pub fn swizzle_shader_string(context: &impl IsA<GLContext>) -> GString
Sourcepub fn transform_caps(
    context: &impl IsA<GLContext>,
    direction: PadDirection,
    caps: &Caps,
    filter: &Caps,
) -> Caps
 
pub fn transform_caps( context: &impl IsA<GLContext>, direction: PadDirection, caps: &Caps, filter: &Caps, ) -> Caps
Sourcepub fn yuv_to_rgb_shader_string(context: &impl IsA<GLContext>) -> GString
 
pub fn yuv_to_rgb_shader_string(context: &impl IsA<GLContext>) -> GString
The returned glsl function has declaration:
vec3 yuv_to_rgb (vec3 rgb, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff);
The Y component is placed in the 0th index of the returned value, The U component in the 1st, and the V component in the 2nd. offset, ycoeff, ucoeff, and vcoeff are the specific coefficients and offset used for the conversion.
§context
§Returns
a glsl function that can be used to convert from yuv to rgb
Trait Implementations§
Source§impl Clone for GLColorConvert
 
impl Clone for GLColorConvert
Source§impl Debug for GLColorConvert
 
impl Debug for GLColorConvert
Source§impl HasParamSpec for GLColorConvert
 
impl HasParamSpec for GLColorConvert
type ParamSpec = ParamSpecObject
Source§type SetValue = GLColorConvert
 
type SetValue = GLColorConvert
type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, GLColorConvert>
fn param_spec_builder() -> Self::BuilderFn
Source§impl Hash for GLColorConvert
 
impl Hash for GLColorConvert
Source§impl Ord for GLColorConvert
 
impl Ord for GLColorConvert
Source§fn cmp(&self, other: &Self) -> Ordering
 
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
    Self: Sized,
 
fn max(self, other: Self) -> Selfwhere
    Self: Sized,
Source§impl ParentClassIs for GLColorConvert
 
impl ParentClassIs for GLColorConvert
Source§impl<OT: ObjectType> PartialEq<OT> for GLColorConvert
 
impl<OT: ObjectType> PartialEq<OT> for GLColorConvert
Source§impl<OT: ObjectType> PartialOrd<OT> for GLColorConvert
 
impl<OT: ObjectType> PartialOrd<OT> for GLColorConvert
Source§impl StaticType for GLColorConvert
 
impl StaticType for GLColorConvert
Source§fn static_type() -> Type
 
fn static_type() -> Type
Self.impl Eq for GLColorConvert
impl IsA<Object> for GLColorConvert
impl Send for GLColorConvert
impl Sync for GLColorConvert
Auto Trait Implementations§
impl Freeze for GLColorConvert
impl RefUnwindSafe for GLColorConvert
impl Unpin for GLColorConvert
impl UnwindSafe for GLColorConvert
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    closure: RustClosure,
) -> SignalHandlerId
 
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signal_id on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
 
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notify signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
 
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    &self,
    name: Option<&str>,
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
notify signal of the object. Read moreSource§fn notify(&self, property_name: &str)
 
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