Trait GLContext
Source pub trait GLContextExtManual: IsA<GLContext> + 'static {
    // Provided methods
    fn gl_context(&self) -> uintptr_t { ... }
    fn proc_address(&self, name: &str) -> uintptr_t { ... }
    fn thread_add<F: FnOnce(&Self) + Send>(&self, func: F) { ... }
}Provided Methods§
Sourcefn gl_context(&self) -> uintptr_t
 
fn gl_context(&self) -> uintptr_t
Sourcefn proc_address(&self, name: &str) -> uintptr_t
 
fn proc_address(&self, name: &str) -> uintptr_t
Get a function pointer to a specified opengl function, name. If the the
specific function does not exist, NULL is returned instead.
Platform specific functions (names starting ‘egl’, ‘glX’, ‘wgl’, etc) can also be retrieved using this method.
Note: This function may return valid function pointers that may not be valid
to call in self. The caller is responsible for ensuring that the
returned function is a valid function to call in self by either checking
the OpenGL API and version or for an appropriate OpenGL extension.
Note: On success, you need to cast the returned function pointer to the
correct type to be able to call it correctly. On 32-bit Windows, this will
include the GSTGLAPI identifier to use the correct calling convention.
e.g.
⚠️ The following code is in C ⚠️
void (GSTGLAPI *PFN_glGetIntegerv) (GLenum name, GLint * ret)§name
an opengl function name
§Returns
a function pointer or None
Sourcefn thread_add<F: FnOnce(&Self) + Send>(&self, func: F)
 
fn thread_add<F: FnOnce(&Self) + Send>(&self, func: F)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.