Struct Video Sink
Source pub struct VideoSink { /* private fields */ }Expand description
Provides useful functions and a base class for video sinks.
GstVideoSink will configure the default base sink to drop frames that arrive later than 20ms as this is considered the default threshold for observing out-of-sync frames.
§Properties
§show-preroll-frame
Whether to show video frames during preroll. If set to false, video
frames will only be rendered in PLAYING state.
Readable | Writeable | Construct
BaseSink
§async
If set to true, the basesink will perform asynchronous state changes.
When set to false, the sink will not signal the parent when it prerolls.
Use this option when dealing with sparse streams or when synchronisation is
not required.
Readable | Writeable
§blocksize
The amount of bytes to pull when operating in pull mode.
Readable | Writeable
§enable-last-sample
Enable the last-sample property. If false, basesink doesn’t keep a
reference to the last buffer arrived and the last-sample property is always
set to None. This can be useful if you need buffers to be released as soon
as possible, eg. if you’re using a buffer pool.
Readable | Writeable
§last-sample
The last buffer that arrived in the sink and was used for preroll or for
rendering. This property can be used to generate thumbnails. This property
can be None when the sink has not yet received a buffer.
Readable
§max-bitrate
Control the maximum amount of bits that will be rendered per second. Setting this property to a value bigger than 0 will make the sink delay rendering of the buffers when it would exceed to max-bitrate.
Readable | Writeable
§max-lateness
Readable | Writeable
§processing-deadline
Maximum amount of time (in nanoseconds) that the pipeline can take for processing the buffer. This is added to the latency of live pipelines.
Readable | Writeable
§qos
Readable | Writeable
§render-delay
The additional delay between synchronisation and actual rendering of the media. This property will add additional latency to the device in order to make other sinks compensate for the delay.
Readable | Writeable
§stats
Various [gst_base::BaseSink][crate::gst_base::BaseSink] statistics. This property returns a gst::Structure
with name application/x-gst-base-sink-stats with the following fields:
- “average-rate” G_TYPE_DOUBLE average frame rate
- “dropped” G_TYPE_UINT64 Number of dropped frames
- “rendered” G_TYPE_UINT64 Number of rendered frames
Readable
§sync
Readable | Writeable
§throttle-time
The time to insert between buffers. This property can be used to control the maximum amount of buffers per second to render. Setting this property to a value bigger than 0 will make the sink create THROTTLE QoS events.
Readable | Writeable
§ts-offset
Controls the final synchronisation, a negative value will render the buffer earlier while a positive value delays playback. This property can be used to fix synchronisation in bad files.
Readable | Writeable
Object
§name
Readable | Writeable | Construct
§parent
The parent of the object. Please note, that when changing the ‘parent’
property, we don’t emit notify and deep-notify
signals due to locking issues. In some cases one can use
GstBin::element-added or GstBin::element-removed signals on the parent to
achieve a similar effect.
Readable | Writeable
§Implements
VideoSinkExt, [trait@gst_base::prelude::BaseSinkExt], gst::prelude::ElementExt, gst::prelude::ObjectExt, [trait@glib::ObjectExt]
GLib type: GObject with reference counted clone semantics.
Implementations§
Trait Implementations§
Source§impl HasParamSpec for VideoSink
impl HasParamSpec for VideoSink
Source§impl<T: VideoSinkImpl> IsSubclassable<T> for VideoSink
impl<T: VideoSinkImpl> IsSubclassable<T> for VideoSink
Source§fn class_init(klass: &mut Class<Self>)
fn class_init(klass: &mut Class<Self>)
Source§fn instance_init(instance: &mut InitializingObject<T>)
fn instance_init(instance: &mut InitializingObject<T>)
Source§impl Ord for VideoSink
impl Ord for VideoSink
Source§fn cmp(&self, other: &Self) -> Ordering
fn cmp(&self, other: &Self) -> Ordering
Comparison for two GObjects.
Compares the memory addresses of the provided objects.
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<OT: ObjectType> PartialEq<OT> for VideoSink
impl<OT: ObjectType> PartialEq<OT> for VideoSink
Source§impl<OT: ObjectType> PartialOrd<OT> for VideoSink
impl<OT: ObjectType> PartialOrd<OT> for VideoSink
Source§impl StaticType for VideoSink
impl StaticType for VideoSink
Source§fn static_type() -> Type
fn static_type() -> Type
Self.impl Eq for VideoSink
impl IsA<BaseSink> for VideoSink
impl IsA<Element> for VideoSink
impl IsA<Object> for VideoSink
impl Send for VideoSink
impl Sync for VideoSink
Auto Trait Implementations§
impl Freeze for VideoSink
impl RefUnwindSafe for VideoSink
impl Unpin for VideoSink
impl UnwindSafe for VideoSink
Blanket Implementations§
§impl<O> BaseSinkExt for Owhere
O: IsA<BaseSink>,
impl<O> BaseSinkExt for Owhere
O: IsA<BaseSink>,
§fn blocksize(&self) -> u32
fn blocksize(&self) -> u32
§fn drops_out_of_segment(&self) -> bool
fn drops_out_of_segment(&self) -> bool
self is currently configured to drop buffers which are outside
the current segment Read more§fn last_sample(&self) -> Option<Sample>
fn last_sample(&self) -> Option<Sample>
§fn max_bitrate(&self) -> u64
fn max_bitrate(&self) -> u64
§fn max_lateness(&self) -> i64
fn max_lateness(&self) -> i64
set_max_lateness()][Self::set_max_lateness()] for
more details. Read more§fn processing_deadline(&self) -> ClockTime
fn processing_deadline(&self) -> ClockTime
self. see
[set_processing_deadline()][Self::set_processing_deadline()] for more information about
the processing deadline. Read more§fn render_delay(&self) -> ClockTime
fn render_delay(&self) -> ClockTime
self. see [set_render_delay()][Self::set_render_delay()] for more
information about the render delay. Read more§fn stats(&self) -> Structure
fn stats(&self) -> Structure
BaseSink][crate::BaseSink] statistics. This function returns a gst::Structure
with name application/x-gst-base-sink-stats with the following fields: Read more§fn is_sync(&self) -> bool
fn is_sync(&self) -> bool
self is currently configured to synchronize against the
clock. Read more§fn throttle_time(&self) -> u64
fn throttle_time(&self) -> u64
§fn set_blocksize(&self, blocksize: u32)
fn set_blocksize(&self, blocksize: u32)
§fn set_drop_out_of_segment(&self, drop_out_of_segment: bool)
fn set_drop_out_of_segment(&self, drop_out_of_segment: bool)
self to drop buffers which are outside the current segment Read more§fn set_max_bitrate(&self, max_bitrate: u64)
fn set_max_bitrate(&self, max_bitrate: u64)
§fn set_max_lateness(&self, max_lateness: i64)
fn set_max_lateness(&self, max_lateness: i64)
max_lateness. This value is
used to decide if a buffer should be dropped or not based on the
buffer timestamp and the current clock time. A value of -1 means
an unlimited time. Read more§fn set_processing_deadline(&self, processing_deadline: ClockTime)
fn set_processing_deadline(&self, processing_deadline: ClockTime)
§fn set_render_delay(&self, delay: ClockTime)
fn set_render_delay(&self, delay: ClockTime)
self to delay. The render delay is the time
between actual rendering of a buffer and its synchronisation time. Some
devices might delay media rendering which can be compensated for with this
function. Read more§fn set_throttle_time(&self, throttle: u64)
fn set_throttle_time(&self, throttle: u64)
§fn set_ts_offset(&self, offset: i64)
fn set_ts_offset(&self, offset: i64)
self with offset. A negative value will
render buffers earlier than their timestamp. A positive value will delay
rendering. This function can be used to fix playback of badly timestamped
buffers. Read more§fn wait(
&self,
time: impl Into<Option<ClockTime>>,
) -> (Result<FlowSuccess, FlowError>, i64)
fn wait( &self, time: impl Into<Option<ClockTime>>, ) -> (Result<FlowSuccess, FlowError>, i64)
time
is reached. It is usually called by subclasses that use their own internal
synchronisation but want to let some synchronization (like EOS) be handled
by the base class. Read more§fn wait_clock(&self, time: ClockTime) -> (Result<ClockSuccess, ClockError>, i64)
fn wait_clock(&self, time: ClockTime) -> (Result<ClockSuccess, ClockError>, i64)
time is reached. It is usually called by
subclasses that use their own internal synchronisation. Read more§fn wait_preroll(&self) -> Result<FlowSuccess, FlowError>
fn wait_preroll(&self) -> Result<FlowSuccess, FlowError>
GstBaseSinkClass::render method performs its own synchronisation
against the clock it must unblock when going from PLAYING to the PAUSED state
and call this method before continuing to render the remaining data. Read more§fn enables_last_sample(&self) -> bool
fn enables_last_sample(&self) -> bool
§fn set_enable_last_sample(&self, enable_last_sample: bool)
fn set_enable_last_sample(&self, enable_last_sample: bool)
fn is_qos(&self) -> bool
fn set_qos(&self, qos: bool)
fn connect_async_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_blocksize_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_enable_last_sample_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_last_sample_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_max_bitrate_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_max_lateness_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_processing_deadline_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_qos_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_render_delay_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_stats_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_sync_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_throttle_time_notify<F>(&self, f: F) -> SignalHandlerId
fn connect_ts_offset_notify<F>(&self, f: F) -> SignalHandlerId
§impl<O> BaseSinkExtManual for Owhere
O: IsA<BaseSink>,
impl<O> BaseSinkExtManual for Owhere
O: IsA<BaseSink>,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> Cast for Twhere
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fn upcast<T>(self) -> Twhere
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and casting between interface and interface implementors. All checks are performed at
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T. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast and upcast will do many checks at compile-time already. Read moreSource§unsafe fn unsafe_cast<T>(self) -> Twhere
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unsafe fn unsafe_cast<T>(self) -> Twhere
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&T unconditionally. Read moreSource§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<O> ElementExt for O
impl<O> ElementExt for O
Source§fn abort_state(&self)
fn abort_state(&self)
Source§fn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
fn add_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
self. pad’s parent will be set to self;
see GstObjectExt::set_parent() for refcounting information. Read moreSource§fn change_state(
&self,
transition: StateChange,
) -> Result<StateChangeSuccess, StateChangeError>
fn change_state( &self, transition: StateChange, ) -> Result<StateChangeSuccess, StateChangeError>
Source§fn continue_state(
&self,
ret: impl Into<StateChangeReturn>,
) -> Result<StateChangeSuccess, StateChangeError>
fn continue_state( &self, ret: impl Into<StateChangeReturn>, ) -> Result<StateChangeSuccess, StateChangeError>
StateChangeReturn::Success from the state change function. Read moreSource§fn create_all_pads(&self)
fn create_all_pads(&self)
Element.Source§fn decorate_stream_id(&self, stream_id: &str) -> GString
fn decorate_stream_id(&self, stream_id: &str) -> GString
Source§fn base_time(&self) -> Option<ClockTime>
fn base_time(&self) -> Option<ClockTime>
Source§fn clock(&self) -> Option<Clock>
fn clock(&self) -> Option<Clock>
set_clock(). Read moreSource§fn compatible_pad(
&self,
pad: &impl IsA<Pad>,
caps: Option<&Caps>,
) -> Option<Pad>
fn compatible_pad( &self, pad: &impl IsA<Pad>, caps: Option<&Caps>, ) -> Option<Pad>
Source§fn compatible_pad_template(
&self,
compattempl: &PadTemplate,
) -> Option<PadTemplate>
fn compatible_pad_template( &self, compattempl: &PadTemplate, ) -> Option<PadTemplate>
self that is compatible with compattempl.
Pads from compatible templates can be linked together. Read moreSource§fn context(&self, context_type: &str) -> Option<Context>
fn context(&self, context_type: &str) -> Option<Context>
context_type set on the element or NULL. Read moreSource§fn factory(&self) -> Option<ElementFactory>
fn factory(&self) -> Option<ElementFactory>
Source§fn start_time(&self) -> Option<ClockTime>
fn start_time(&self) -> Option<ClockTime>
Source§fn state(
&self,
timeout: impl Into<Option<ClockTime>>,
) -> (Result<StateChangeSuccess, StateChangeError>, State, State)
fn state( &self, timeout: impl Into<Option<ClockTime>>, ) -> (Result<StateChangeSuccess, StateChangeError>, State, State)
Source§fn static_pad(&self, name: &str) -> Option<Pad>
fn static_pad(&self, name: &str) -> Option<Pad>
self by name. This version only retrieves
already-existing (i.e. ‘static’) pads. Read moreSource§fn is_locked_state(&self) -> bool
fn is_locked_state(&self) -> bool
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fn lost_state(&self)
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fn no_more_pads(&self)
PadPresence::Sometimes
pad templates use this in combination with autopluggers to figure out that
the element is done initializing its pads. Read moreSource§fn provide_clock(&self) -> Option<Clock>
fn provide_clock(&self) -> Option<Clock>
Source§fn release_request_pad(&self, pad: &impl IsA<Pad>)
fn release_request_pad(&self, pad: &impl IsA<Pad>)
request_pad(). Read moreSource§fn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
fn remove_pad(&self, pad: &impl IsA<Pad>) -> Result<(), BoolError>
pad from self. pad will be destroyed if it has not been
referenced elsewhere using GstObjectExt::unparent(). Read moreSource§fn request_pad(
&self,
templ: &PadTemplate,
name: Option<&str>,
caps: Option<&Caps>,
) -> Option<Pad>
fn request_pad( &self, templ: &PadTemplate, name: Option<&str>, caps: Option<&Caps>, ) -> Option<Pad>
ElementFactory::static_pad_templates(). Read moreSource§fn set_base_time(&self, time: ClockTime)
fn set_base_time(&self, time: ClockTime)
base_time(). Read moreSource§fn set_bus(&self, bus: Option<&Bus>)
fn set_bus(&self, bus: Option<&Bus>)
Source§fn set_clock(&self, clock: Option<&impl IsA<Clock>>) -> Result<(), BoolError>
fn set_clock(&self, clock: Option<&impl IsA<Clock>>) -> Result<(), BoolError>
Source§fn set_context(&self, context: &Context)
fn set_context(&self, context: &Context)
Source§fn set_locked_state(&self, locked_state: bool) -> bool
fn set_locked_state(&self, locked_state: bool) -> bool
Source§fn set_start_time(&self, time: impl Into<Option<ClockTime>>)
fn set_start_time(&self, time: impl Into<Option<ClockTime>>)
Source§fn set_state(
&self,
state: State,
) -> Result<StateChangeSuccess, StateChangeError>
fn set_state( &self, state: State, ) -> Result<StateChangeSuccess, StateChangeError>
Source§fn unlink(&self, dest: &impl IsA<Element>)
fn unlink(&self, dest: &impl IsA<Element>)
Source§fn unlink_pads(
&self,
srcpadname: &str,
dest: &impl IsA<Element>,
destpadname: &str,
)
fn unlink_pads( &self, srcpadname: &str, dest: &impl IsA<Element>, destpadname: &str, )
Source§fn connect_no_more_pads<F>(&self, f: F) -> SignalHandlerId
fn connect_no_more_pads<F>(&self, f: F) -> SignalHandlerId
Source§fn connect_pad_added<F>(&self, f: F) -> SignalHandlerId
fn connect_pad_added<F>(&self, f: F) -> SignalHandlerId
Pad has been added to the element. Note that this signal will
usually be emitted from the context of the streaming thread. Also keep in
mind that if you add new elements to the pipeline in the signal handler
you will need to set them to the desired target state with
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fn connect_pad_removed<F>(&self, f: F) -> SignalHandlerId
Source§impl<O> ElementExtManual for O
impl<O> ElementExtManual for O
fn element_class(&self) -> &Class<Element>
fn current_state(&self) -> State
fn pending_state(&self) -> State
Source§fn query(&self, query: &mut QueryRef) -> bool
fn query(&self, query: &mut QueryRef) -> bool
Source§fn send_event(&self, event: impl Into<Event>) -> bool
fn send_event(&self, event: impl Into<Event>) -> bool
Source§fn pad_template(&self, name: &str) -> Option<PadTemplate>
fn pad_template(&self, name: &str) -> Option<PadTemplate>
self with the given name. Read moreSource§fn pad_template_list(&self) -> List<PadTemplate>
fn pad_template_list(&self) -> List<PadTemplate>
self. The
list must not be modified by the calling code. Read moreSource§fn message_full<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
)where
T: MessageErrorDomain,
fn message_full<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
)where
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fn element_flags(&self) -> ElementFlags
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&self,
type_: ElementMessageType,
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message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
structure: Structure,
)where
T: MessageErrorDomain,
fn message_full_with_details<T>(
&self,
type_: ElementMessageType,
code: T,
message: Option<&str>,
debug: Option<&str>,
file: &str,
function: &str,
line: u32,
structure: Structure,
)where
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Source§fn iterate_pads(&self) -> Iterator<Pad>
fn iterate_pads(&self) -> Iterator<Pad>
self’s pads. The iterator should
be freed after usage. Also more specialized iterators exists such as
iterate_src_pads() or iterate_sink_pads(). Read moreSource§fn iterate_sink_pads(&self) -> Iterator<Pad>
fn iterate_sink_pads(&self) -> Iterator<Pad>
self’s sink pads. Read moreSource§fn iterate_src_pads(&self) -> Iterator<Pad>
fn iterate_src_pads(&self) -> Iterator<Pad>
self’s source pads. Read morefn pads(&self) -> Vec<Pad>
fn sink_pads(&self) -> Vec<Pad>
fn src_pads(&self) -> Vec<Pad>
Source§fn foreach_pad<F>(&self, func: F)
fn foreach_pad<F>(&self, func: F)
func with user_data for each of self’s pads. func will be called
exactly once for each pad that exists at the time of this call, unless
one of the calls to func returns false in which case we will stop
iterating pads and return early. If new pads are added or pads are removed
while pads are being iterated, this will not be taken into account until
next time this function is used. Read moreSource§fn foreach_sink_pad<F>(&self, func: F)
fn foreach_sink_pad<F>(&self, func: F)
func with user_data for each of self’s sink pads. func will be
called exactly once for each sink pad that exists at the time of this call,
unless one of the calls to func returns false in which case we will stop
iterating pads and return early. If new sink pads are added or sink pads
are removed while the sink pads are being iterated, this will not be taken
into account until next time this function is used. Read moreSource§fn foreach_src_pad<F>(&self, func: F)
fn foreach_src_pad<F>(&self, func: F)
func with user_data for each of self’s source pads. func will be
called exactly once for each source pad that exists at the time of this call,
unless one of the calls to func returns false in which case we will stop
iterating pads and return early. If new source pads are added or source pads
are removed while the source pads are being iterated, this will not be taken
into account until next time this function is used. Read morefn num_pads(&self) -> u16
fn num_sink_pads(&self) -> u16
fn num_src_pads(&self) -> u16
Source§fn add_property_deep_notify_watch(
&self,
property_name: Option<&str>,
include_value: bool,
) -> NotifyWatchId
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&self,
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watch_id Read moreSource§fn query_convert<U>(&self, src_val: impl FormattedValue) -> Option<U>where
U: SpecificFormattedValueFullRange,
fn query_convert<U>(&self, src_val: impl FormattedValue) -> Option<U>where
U: SpecificFormattedValueFullRange,
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Source§fn seek<V>(
&self,
rate: f64,
flags: SeekFlags,
start_type: SeekType,
start: V,
stop_type: SeekType,
stop: impl CompatibleFormattedValue<V>,
) -> Result<(), BoolError>where
V: FormattedValue,
fn seek<V>(
&self,
rate: f64,
flags: SeekFlags,
start_type: SeekType,
start: V,
stop_type: SeekType,
stop: impl CompatibleFormattedValue<V>,
) -> Result<(), BoolError>where
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gst_event_new_seek() for the details of
the parameters. The seek event is sent to the element using
send_event(). Read moreSource§fn seek_simple(
&self,
seek_flags: SeekFlags,
seek_pos: impl FormattedValue,
) -> Result<(), BoolError>
fn seek_simple( &self, seek_flags: SeekFlags, seek_pos: impl FormattedValue, ) -> Result<(), BoolError>
seek(). Read moreSource§fn call_async<F>(&self, func: F)
fn call_async<F>(&self, func: F)
func from another thread and passes user_data to it. This is to be
used for cases when a state change has to be performed from a streaming
thread, directly via ElementExt::set_state() or indirectly e.g. via SEEK
events. Read morefn call_async_future<F, T>( &self, func: F, ) -> Pin<Box<dyn Future<Output = T> + Send>>
Source§fn current_running_time(&self) -> Option<ClockTime>
fn current_running_time(&self) -> Option<ClockTime>
Source§fn current_clock_time(&self) -> Option<ClockTime>
fn current_clock_time(&self) -> Option<ClockTime>
Source§fn request_pad_simple(&self, name: &str) -> Option<Pad>
fn request_pad_simple(&self, name: &str) -> Option<Pad>
request_pad_simple() aims at making it more explicit it is
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fn link(&self, dest: &impl IsA<Element>) -> Result<(), BoolError>
self to dest. The link must be from source to
destination; the other direction will not be tried. The function looks for
existing pads that aren’t linked yet. It will request new pads if necessary.
Such pads need to be released manually when unlinking.
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&self,
dest: &impl IsA<Element>,
filter: &Caps,
) -> Result<(), BoolError>
fn link_filtered( &self, dest: &impl IsA<Element>, filter: &Caps, ) -> Result<(), BoolError>
self to dest using the given caps as filtercaps.
The link must be from source to
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existing pads that aren’t linked yet. It will request new pads if necessary.
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&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
) -> Result<(), BoolError>
fn link_pads( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, ) -> Result<(), BoolError>
Source§fn link_pads_filtered(
&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
filter: &Caps,
) -> Result<(), BoolError>
fn link_pads_filtered( &self, srcpadname: Option<&str>, dest: &impl IsA<Element>, destpadname: Option<&str>, filter: &Caps, ) -> Result<(), BoolError>
caps
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&self,
srcpadname: Option<&str>,
dest: &impl IsA<Element>,
destpadname: Option<&str>,
flags: PadLinkCheck,
) -> Result<(), BoolError>
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Source§impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for Twhere
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unsafe fn from_glib_none_as_vec(ptr: *const GPtrArray) -> Vec<T>
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T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *const GSList) -> Vec<T>
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T: GlibPtrDefault + FromGlibPtrNone<<T as GlibPtrDefault>::GlibType> + FromGlibPtrFull<<T as GlibPtrDefault>::GlibType>,
unsafe fn from_glib_none_as_vec(ptr: *mut GList) -> Vec<T>
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unsafe fn from_glib_none_as_vec(ptr: *mut GPtrArray) -> Vec<T>
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unsafe fn from_glib_none_as_vec(ptr: *mut GSList) -> Vec<T>
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Source§impl<O> GObjectExtManualGst for O
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details: Quark,
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details: Quark,
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&self,
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fn notify_by_pspec(&self, pspec: &ParamSpec)
Source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
Source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
Source§fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
Source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Source§impl<T> PropertyGet for Twhere
T: HasParamSpec,
impl<T> PropertyGet for Twhere
T: HasParamSpec,
Source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
Source§fn ensure_type()
fn ensure_type()
Source§impl<T> ToSendValue for T
impl<T> ToSendValue for T
Source§fn to_send_value(&self) -> SendValue
fn to_send_value(&self) -> SendValue
SendValue clone of self.Source§impl<T> TransparentType for Twhere
T: TransparentPtrType,
impl<T> TransparentType for Twhere
T: TransparentPtrType,
type GlibType = <T as GlibPtrDefault>::GlibType
Source§impl<T> TryFromClosureReturnValue for Twhere
T: for<'a> FromValue<'a> + StaticType + 'static,
impl<T> TryFromClosureReturnValue for Twhere
T: for<'a> FromValue<'a> + StaticType + 'static,
Source§impl<O> VideoSinkExt for O
impl<O> VideoSinkExt for O
Source§fn shows_preroll_frame(&self) -> bool
fn shows_preroll_frame(&self) -> bool
false, video
frames will only be rendered in PLAYING state.Source§fn set_show_preroll_frame(&self, show_preroll_frame: bool)
fn set_show_preroll_frame(&self, show_preroll_frame: bool)
false, video
frames will only be rendered in PLAYING state.