gldeinterlace

Deinterlacing based on fragment shaders

Hierarchy

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBaseTransform
                    ╰──GstGLBaseFilter
                        ╰──GstGLFilter
                            ╰──gldeinterlace

Factory details

Authors: – Julien Isorce

Classification:Deinterlace

Rank – none

Plugin – opengl

Package – GStreamer Base Plug-ins

Pad Templates

sink

video/x-raw(ANY):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

video/x-raw(memory:GLMemory):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

Presencealways

Directionsink

Object typeGstPad


src

video/x-raw(memory:GLMemory):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

video/x-raw(ANY):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

Presencealways

Directionsrc

Object typeGstPad


Properties

method

“method” Gldeinterlace-method *

Select which deinterlace method apply to GL video texture

Flags : Read / Write

Default value : vfir (0)


Named constants

Gldeinterlace-method

Members

vfir (0) – Blur Vertical
greedyh (1) – Motion Adaptive: Advanced Detection

The results of the search are