glcolorconvert
Converts between color spaces using OpenGL shaders
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstBaseTransform ╰──GstGLBaseFilter ╰──glcolorconvert
Factory details
Authors: – Matthew Waters
Classification: – Filter/Converter/Video
Rank – none
Plugin – opengl
Package – GStreamer Base Plug-ins
Pad Templates
sink
video/x-raw(memory:GLMemory):
format: { RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, GBRA, GBR, RGBP, BGRP, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, AYUV, VUYA, Y410, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
texture-target: { (string)2D, (string)rectangle, (string)external-oes }
video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition):
format: { RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, GBRA, GBR, RGBP, BGRP, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, AYUV, VUYA, Y410, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
texture-target: { (string)2D, (string)rectangle, (string)external-oes }
src
video/x-raw(memory:GLMemory):
format: { RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, GBRA, GBR, RGBP, BGRP, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, AYUV, VUYA, Y410, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
texture-target: { (string)2D, (string)rectangle, (string)external-oes }
video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition):
format: { RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, GBRA, GBR, RGBP, BGRP, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, AYUV, VUYA, Y410, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
texture-target: { (string)2D, (string)rectangle, (string)external-oes }
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