Installing on Mac OS X

Supported platforms

  • 10.6 (Snow Leopard)
  • 10.7 (Lion)
  • 10.8 (Mountain Lion)
  • 10.9 (Mavericks)
  • 10.10 (Yosemite)
  • 10.11 (El Capitan)

Prerequisites

To develop applications using the GStreamer SDK for OS X you will need OS X Snow Leopard (10.6) or later and XCode 3.2.6 or later.

The recommended system is macOS Sierra with XCode 8

Download and install the SDK

There are 3 sets of files in the SDK:

  • The runtime files are needed to run GStreamer applications. You probably want to distribute these files with your application (or the installer below).
  • The development files are additional files you need to create GStreamer applications.
  • Mac OS X packages that you can use with PackageMaker to deploy GStreamer with your application

Get both the runtime and the development installers from the GStreamer download page and please install both of them:

  • The runtime installer is e.g. gstreamer-1.0-{VERSION}-x86_64.pkg, and
  • The development installer is e.g. gstreamer-1.0-devel-{VERSION}-x86_64.pkg

Warning On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from here.

The downloads are Installer Packages (.pkg).

Double click the package file and follow the instructions presented by the install wizard. In case the system complains about the package not being signed, you can control-click it and open to start the installation. When you do this, it will warn you, but there is an option to install anyway. Otherwise you can go to System Preferences → Security and Privacy → General and select the option to allow installation of packages from "anywhere".

These are some paths of the GStreamer framework that you might find useful:

  • /Library/Frameworks/GStreamer.framework/: Framework's root path
  • /Library/Frameworks/GStreamer.framework/Versions: path with all the versions of the framework
  • /Library/Frameworks/GStreamer.framework/Versions/Current: link to the current version of the framework
  • /Library/Frameworks/GStreamer.framework/Headers: path with the development headers
  • /Library/Frameworks/GStreamer.framework/Commands: link to the commands provided by the framework, such as gst-inspect-1.0 or gst-launch-1.0

For more information on OS X Frameworks anatomy, you can consult the following link

Configure your development environment

Building the tutorials

The tutorials code, along with project files and a solution file for them all, are in the gst-docs in the examples/tutorials subdirectory.

To start building the tutorials, create a new folder in your Documents directory and copy the folder /Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials.

You can fire up XCode and load the project file.

Press the Run button to build and run the first tutorial. You can switch the tutorial to build selecting one of the available schemes.

Creating new projects

XCode

The GStreamer binaries provide a framework that you can drag and drop to XCode to start using it. There is a small exception to the regular use of frameworks, and you will need to manually include the headers (/Library/Frameworks/GStreamer.framework/Headers) and libraries (/Library/Frameworks/GStreamer.framework/Libraries) search path. In XCode you will need to do the following:

  • Add GStreamer.framework to General → Frameworks and Libraries
  • Add the libraries path to Build Settings → Library Search Paths
  • Add the headers path to Build Settings → System Header Search Paths
  • Disable hardened runtime Build Settings → Enable Hardened Runtime. This is needed because the GStreamer.framework is not signed.

Manual compilation

If instead of XCode you use GCC (or CLANG) directly you can follow a similar approach by providing the header and libraries search path to the compiler and linker. Here's a very simple example to show you how:

Let's say we have a file main.c that requires GStreamer and looks like this:

#include <gst/gst.h>

int
main(int argc, char *argv[])
{
  gst_init(NULL, NULL);

  return 0;
}

We can compile it and link it with the following commands:

# Compile
$ clang -c main.c -o main.o -I/Library/Frameworks/GStreamer.framework/Headers

# Link
$ clang -o main main.o -L/Library/Frameworks/GStreamer.framework/Libraries -F/Library/Frameworks -framework GStreamer

Note how we use -I/Library/Frameworks/GStreamer.framework/Headers to specify the headers search path (same as with XCode) and in the linking step we specify -L/Library/Frameworks/GStreamer.framework/Libraries to indicate the libraries search path (as we also did in XCode), -F/Library/Frameworks to tell the linker where to find frameworks and finally -framework GStreamer to specify the GStreamer framework.

Finally, we can even inspect the generated executable and verify it's pointing to our GStreamer framework:

$ otool -L main
main:
        @rpath/GStreamer.framework/Versions/1.0/lib/GStreamer (compatibility version 0.0.0, current version 0.0.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1311.100.3)

Manual compilation (with pkg-config)

The GStreamer.framework also comes with some developer tools such as pkg-config. pkg-config is a tool used to query what compiler and linker flags an application requires if they want to use a certain library. So we will now build the same example we used above with pkg-config and asking for the required GStreamer flags.

# Tell pkg-config where to find the .pc files
$ export PKG_CONFIG_PATH=/Library/Frameworks/GStreamer.framework/Versions/1.0/lib/pkgconfig

# We will use the pkg-config provided by the GStreamer.framework
$ export PATH=/Library/Frameworks/GStreamer.framework/Versions/1.0/bin:$PATH

# Compile
$ clang -c main.c -o main.o `pkg-config --cflags gstreamer-1.0`

# Link
$ clang -o main main.o `pkg-config --libs gstreamer-1.0`

It's important to use the pkg-config provided by the GStreamer.framework (not the one provided by Homebrew for example), that's why we set PATH to find pkg-config from the right location.

Note how we have used pkg-config --cflags gstreamer-1.0 to obtain all the compilation flags and then pkg-config --libs gstreamer-1.0 to get all the linker flags.

The commands above should have generated an executable that, as before, we can inspect:

$ otool -L main
main:
        @rpath/libgstreamer-1.0.0.dylib (compatibility version 2101.0.0, current version 2101.0.0)
        @rpath/libgobject-2.0.0.dylib (compatibility version 6201.0.0, current version 6201.6.0)
        @rpath/libglib-2.0.0.dylib (compatibility version 6201.0.0, current version 6201.6.0)
        @rpath/libintl.8.dylib (compatibility version 10.0.0, current version 10.5.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1311.100.3)

You can see how the dependencies are different from the ones we saw above. The reason is because in this case we have linked directly to the GStreamer libraries included in the framework instead of the framework itself (there's a slight difference there).

The results of the search are