Installing on Mac OS X
- 10.6 (Snow Leopard)
- 10.7 (Lion)
- 10.8 (Mountain Lion)
- 10.9 (Mavericks)
- 10.10 (Yosemite)
- 10.11 (El Capitan)
To develop applications using the GStreamer SDK for OS X you will need OS X Snow Leopard (10.6) or later and XCode 3.2.6 or later.
Download and install the SDK
There are 3 sets of files in the SDK:
- The runtime files are needed to run GStreamer applications. You probably want to distribute these files with your application (or the installer below).
- The development files are additional files you need to create GStreamer applications.
- Mac OS X packages that you can use with PackageMaker to deploy GStreamer with your application
Get both the runtime and the development installers from here.
On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from here.
The downloads are Installer Packages (.pkg).
Double click the package file and follow the instructions presented by the install wizard. In case the system complains about the package not being signed, you can control-click it and open to start the installation. When you do this, it will warn you, but there is an option to install anyway. Otherwise you can go to System Preferences → Security and Privacy → General and select the option to allow installation of packages from "anywhere".
These are some paths of the GStreamer framework that you might find useful:
- /Library/Frameworks/GStreamer.framework/: Framework's root path
- /Library/Frameworks/GStreamer.framework/Versions: path with all the versions of the framework
- /Library/Frameworks/GStreamer.framework/Versions/Current: link to the current version of the framework
- /Library/Frameworks/GStreamer.framework/Headers: path with the development headers
- /Library/Frameworks/GStreamer.framework/Commands: link to the commands provided by the framework, such as gst-inspect-1.0 or gst-launch-1.0
For more information on OS X Frameworks anatomy, you can consult the following link
Configure your development environment
Building the tutorials
The tutorials code, along with project files and a solution file for
them all, are in the
gst-docs in the
To start building the tutorials, create a new folder in your Documents
directory and copy the
You can fire up XCode and load the project file.
Press the Run button to build and run the first tutorial. You can switch the tutorial to build selecting one of the available schemes.
Creating new projects
The GStreamer binaries provides a framework that you can drag and drop to XCode to start using it, or using the linker option -framework GStreamer*.*
There is a small exception to the regular use of frameworks, and you
will need to manually include the headers search
- XCode: Add the headers path to Search Paths → Header Search Paths
- GCC: Using the compiler option -I/Library/Frameworks/GStreamer.framework/Headers
The results of the search are