d3d11compositor

A Direct3D11 based video compositing element.

Example launch line

gst-launch-1.0 d3d11compositor name=c ! d3d11videosink \
    videotestsrc ! video/x-raw,width=320,height=240 ! c. \
    videotestsrc pattern=ball ! video/x-raw,width=100,height=100 ! c.

Hierarchy

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstAggregator
                    ╰──GstVideoAggregator
                        ╰──d3d11compositor

Implemented interfaces

Factory details

Authors: – Seungha Yang

Classification:Filter/Editor/Video/Compositor

Rank – secondary

Plugin – d3d11

Package – GStreamer Bad Plug-ins

Pad Templates

sink_%u

video/x-raw(memory:D3D11Memory):
         format: { RGBA64_LE, BGRA64_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
          width: [ 1, 16384 ]
         height: [ 1, 16384 ]
      framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
         format: { RGBA64_LE, BGRA64_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
          width: [ 1, 16384 ]
         height: [ 1, 16384 ]
      framerate: [ 0/1, 2147483647/1 ]

Presencerequest

Directionsink

Object typeGstD3D11CompositorPad


src

video/x-raw(memory:D3D11Memory):
         format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE, I420, YV12, Y42B, Y444, Y444_16LE, GRAY8, GRAY16_LE }
          width: [ 1, 16384 ]
         height: [ 1, 16384 ]
      framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
         format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE, I420, YV12, Y42B, Y444, Y444_16LE, GRAY8, GRAY16_LE }
          width: [ 1, 16384 ]
         height: [ 1, 16384 ]
      framerate: [ 0/1, 2147483647/1 ]

Presencealways

Directionsrc

Object typeGstAggregatorPad


Properties

adapter

“adapter” gint

Adapter index for creating device (-1 for default)

Flags : Read / Write

Default value : -1


background

“background” D3d11compositor-background *

Background type

Flags : Read / Write

Default value : checker (0)


ignore-inactive-pads

“ignore-inactive-pads” gboolean

Don't wait for inactive pads when live. An inactive pad is a pad that hasn't yet received a buffer, but that has been waited on at least once.

The purpose of this property is to avoid aggregating on timeout when new pads are requested in advance of receiving data flow, for example the user may decide to connect it later, but wants to configure it already.

Flags : Read / Write

Default value : false

Since : 1.24


Named constants

D3d11compositor-background

Members

checker (0) – Checker pattern
black (1) – Black
white (2) – White
transparent (3) – Transparent Background to enable further compositing

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