gldeinterlace

Deinterlacing based on fragment shaders

Hierarchy

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBaseTransform
                    ╰──GstGLBaseFilter
                        ╰──GstGLFilter
                            ╰──gldeinterlace

Factory details

Authors: – Julien Isorce

Classification:Deinterlace

Rank – none

Plugin – gstopengl

Package – GStreamer Base Plug-ins

Pad Templates

sink

video/x-raw(ANY):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

video/x-raw(memory:GLMemory):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

Presencealways

Directionsink

Object typeGstPad


src

video/x-raw(memory:GLMemory):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

video/x-raw(ANY):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
 texture-target: 2D

Presencealways

Directionsrc

Object typeGstPad


Properties

context

“context” GstGLContext *

Get OpenGL context

Flags : Read


method

“method” GstGLDeinterlaceMethod *

Select which deinterlace method apply to GL video texture

Flags : Read / Write

Default value : vfir (0)


qos

“qos” gboolean

Handle Quality-of-Service events

Flags : Read / Write

Default value : true


Named constants

GstGLDeinterlaceMethod

Members

vfir (0) – Blur Vertical
greedyh (1) – Motion Adaptive: Advanced Detection

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