1.4. Structure of this Manual

To help you navigate through this guide, it is divided into several large parts. Each part addresses a particular broad topic concerning GStreamer appliction development. The parts of this guide are laid out in the following order:

Part I in GStreamer Application Development Manual (0.10.14) gives you an overview of GStreamer's motivation design goals.

Part II in GStreamer Application Development Manual (0.10.14) rapidly covers the basics of GStreamer application programming. At the end of that chapter, you should be able to build your own audio player using GStreamer

In Part III in GStreamer Application Development Manual (0.10.14), we will move on to complicated subjects which make GStreamer stand out of its competitors. We will discuss application-pipeline interaction using dynamic parameters and interfaces, we will discuss threading and threaded pipelines, scheduling and clocks (and synchronization). Most of those topics are not just there to introduce you to their API, but primarily to give a deeper insight in solving application programming problems with GStreamer and understanding their concepts.

Next, in Part IV in GStreamer Application Development Manual (0.10.14), we will go into higher-level programming APIs for GStreamer. You don't exactly need to know all the details from the previous parts to understand this, but you will need to understand basic GStreamer concepts nevertheless. We will, amongst others, discuss XML, playbin and autopluggers.

In Part V in GStreamer Application Development Manual (0.10.14), you will find some random information on integrating with GNOME, KDE, OS X or Windows, some debugging help and general tips to improve and simplify GStreamer programming.