jackaudiosrc

jackaudiosrc — Captures audio from a JACK server

Synopsis

struct              GstJackAudioSrc;

Object Hierarchy

  GObject
   +----GInitiallyUnowned
         +----GstObject
               +----GstElement
                     +----GstBaseSrc
                           +----GstPushSrc
                                 +----GstAudioBaseSrc
                                       +----GstJackAudioSrc

Properties

  "client"                   JackClient*           : Read / Write
  "connect"                  GstJackConnect        : Read / Write
  "server"                   gchar*                : Read / Write
  "client-name"              gchar*                : Read / Write
  "transport"                GstJackTransport      : Read / Write

Description

Synopsis

Element Information

plugin

jack

author

Tristan Matthews <tristan@sat.qc.ca>

class

Source/Audio

Element Pads

name

src

direction

source

presence

always

details

audio/x-raw, format=(string)F32LE, layout=(string)interleaved, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ]

Details

struct GstJackAudioSrc

struct GstJackAudioSrc;

Property Details

The "client" property

  "client"                   JackClient*           : Read / Write

Handle for jack client.


The "connect" property

  "connect"                  GstJackConnect        : Read / Write

Specify how the input ports will be connected.

Default value: Automatically connect ports to physical ports


The "server" property

  "server"                   gchar*                : Read / Write

The Jack server to connect to (NULL = default).

Default value: NULL


The "client-name" property

  "client-name"              gchar*                : Read / Write

The client name of the Jack instance (NULL = default).

Default value: NULL


The "transport" property

  "transport"                GstJackTransport      : Read / Write

Jack transport behaviour of the client.