glbumper

glbumper — Bump mapping filter

Synopsis

                    GstGLBumper;

Object Hierarchy

  GObject
   +----GstObject
         +----GstElement
               +----GstBaseTransform
                     +----GstGLFilter
                           +----GstGLBumper

Properties

  "location"                 gchar*                : Read / Write

Description

Bump mapping using the normal method.

Examples

gst-launch -v videotestsrc ! glupload ! glbumper location=normalmap.bmp ! glimagesink
A pipeline to test normal mapping. FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.

Synopsis

Element Information

plugin

opengl

author

Cyril Comparon <cyril.comparon@gmail.com>, Julien Isorce <julien.isorce@gmail.com>

class

Filter/Effect

Element Pads

name

sink

direction

sink

presence

always

details

video/x-raw-gl, width=(int)[ 1, 8000 ], height=(int)[ 1, 6000 ], pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)[ 0/1, 100/1 ]

name

src

direction

source

presence

always

details

video/x-raw-gl, width=(int)[ 1, 8000 ], height=(int)[ 1, 6000 ], pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)[ 0/1, 100/1 ]

Details

GstGLBumper

typedef struct _GstGLBumper GstGLBumper;

Property Details

The "location" property

  "location"                 gchar*                : Read / Write

Normal map location.

Default value: NULL