liveadder

liveadder — Mixes live/discontinuous audio streams

Synopsis

struct              GstLiveAdder;

Object Hierarchy

  GObject
   +----GInitiallyUnowned
         +----GstObject
               +----GstElement
                     +----GstLiveAdder

Properties

  "latency"                  guint                 : Read / Write

Description

The live adder allows to mix several streams into one by adding the data. Mixed data is clamped to the min/max values of the data format.

Unlike the adder, the liveadder mixes the streams according the their timestamps and waits for some milli-seconds before trying doing the mixing.

Last reviewed on 2008-02-10 (0.10.11)

Synopsis

Element Information

plugin

liveadder

author

Olivier Crete <olivier.crete@collabora.co.uk>

class

Generic/Audio

Element Pads

name

sink_%u

direction

sink

presence

request

details

audio/x-raw, format=(string){ S8, U8, S16LE, U16LE, S32LE, U32LE, F32LE, F64LE }, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ]

name

src

direction

source

presence

always

details

audio/x-raw, format=(string){ S8, U8, S16LE, U16LE, S32LE, U32LE, F32LE, F64LE }, rate=(int)[ 1, 2147483647 ], channels=(int)[ 1, 2147483647 ]

Details

struct GstLiveAdder

struct GstLiveAdder;

The adder object structure.

Property Details

The "latency" property

  "latency"                  guint                 : Read / Write

Amount of data to buffer (in milliseconds).

Default value: 60

See Also

adder